"We’re on the road to Poland.  We’re stuck, there’s cars all the way down.  There’s martial law.  We’ve been talking about it for hours.  They could send you back Fedir, they could send all of you back."

"Where?"

"To the front."

You’ve lost your sword.  You run back, out of the reception, into the night.  There’s nothing there, but road and cars.  An old woman waves at you.  She’s crying.  Isai’s mum.  You hug her, push her aside, dig through.  Your sword, finally.

"Your toothbrush?  What the hell do you need your toothbrush for?"  Oksana has caught up with you.

"My sword."

"It’s a fucking toothbrush!"

"It’s a sword!"

"No, it’s a toothbrush!"

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Not yet Perished is an interactive fiction/incremental game hybrid about the war in Ukraine and one man's journey through it.

Made during a 2 week charity live stream in aid of Road to Relief: https://www.roadtorelief.org/

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(1 edit)

I loved the way you made a mix of idle with text-based adventure. Honestly, this is great! The only thing I see you could improve is to balance the game in a way where even if you let the game in stand-by you don’t easily earn money. I built an engine with 30% farmers and 60% soldiers and after 15 minutes in stand by I could purchase all available upgrades, do some raids and easily convert currencies with the trade. It’s a good engine building system but it’s too easy at the moment. Great job with this experience!